Sandfall Interactive is refusing to let the enormous success of Clair Obscur: Expedition 33 dictate what comes next. Director and CEO Guillaume Broche says the studio is prepared to make major creative changes with its next game, even if some players ultimately dislike the result. In an interview with French outlet Konbini, Broche explained that Sandfall is not trying to recreate its debut game’s success by simply giving fans more of the same. When discussing the possibility that the studio’s…
I think that a good example of this, even when the studio consistently delivers good games, is Supergiant. Their games are amazing, but it feels their games are converging to a safe spot and becoming more samey.
Technically Supergiant makes game that focus on the narration, they never set out to make any special gameplay-wise other than the delivery of the story.
And also the fact that no one remember Pyre.
Honestly I don’t remember ever hearing anyone mention Transistor since it released either. Hades definitely proved that they aren’t one hit wonders.
Transistor was incredible, I thought it was generally received as an improvement over bastion and people generally liked it
Transistor is great from what i heard, but just like Pyre it isn’t selling too well iirc, and i believe if Hades also failed they would’ve shutter.
Those games were never about brave innovation to begin with.
Sandfall CEO isn’t saying they’re going to be incredibly innovative either. They’re saying they’ll make the games they want to make and I’d argue the first 3 Supergiant games followed the same logic, they made the games they wanted to make and while being samey they’re also very distinct to a point where me enjoying Bastion didn’t translate to me enjoying Transistor or Pyre.
I’d say they didn’t start to feel really safe and samey until Hades when they started to incorporate player feedback into their development cycle. I’d even go as far as to say most players don’t want brave innovations and when given a choice they’d gravitate towards safer games. If brave innovations were appealing Noita would’ve been far more popular. Noita is such an innovative game you don’t even understand the scope of its innovation until you’re 60-100 hours in. I don’t even know if there’s ever been a roguelite metroidvania before Noita.
That’s just because your knowledge is lacking, not because Noita is the first roguelite metroidvania.
I don’t even play the genre and off the top of my head I remember A Robot Named Fight and Sundered releasing in 2017.
Your smugness aside that just further proves my point because those two games are far less known that Noita.
Dafaq does this have to do with anything 😂 That doesn’t mean you get to dream up alternative history while fellating your favorite indie game, post it on a public forum, and expect not to be called out.
Shouldn’t be hard to praise your favorite game without making shit up.
Need an English lesson? Can you tell the difference between “this is the first Roguelite metroidvania” and “I don’t know any other game like this?” the difference is one is stated as a fact and the other is an opinion. Do you also need telling which of the two I used? I’m half convinced you do because you already missed the whole fucking point I made before.
You are nowhere near intelligent enough to be this smug. And since you can’t tell the difference I guess I do need to further educate you. I presented an opinion because I genuinely didn’t know the games you mentioned existed. And Noita itself wasn’t relevant to the point I was making and I’ll prove it right now.
It’s almost as if Noita wasn’t even that relevant to the point I was making because the point stayed exactly the same with a different game. I used Noita because it was one of the most unique gaming experiences I’ve had in the last decade and while it’s not massively popular it’s at least somewhat known so there’s at least a chance of someone understanding my point when using Noita as an example. I don’t know if I can say the same about the two obscure games you referenced.
Now if you were even remotely sharp you would’ve noticed I left out one statement from that quote.
I removed a part of the quote because I don’t know shit about Sundered. I can’t make that statement about Sundered. But I can about Noita because I’ve played the game and I’m confident in making that statement. However, I won’t bore you with the details of why I’m confident. It’s clear you don’t care so I won’t bother.
Now do the thing your type always does. Throw out your sassy one-liner how your above it all or how dumb I am or the dozen other variations in the same style, because the purpose of it isn’t to say anything meaningful, it’s so you can get in the last word. Let’s just get this over with.
Yeah I would have to agree. I think they are all very good games but gameplay-wise they are hardly crazy inventive.
And even saying it is repetitive is a bit weird when it is the first sequel they have done :D
I would say their narrative and their characters have a certain style. Quite introspective and interested in changing and connecting for sure. But otherwise the games feel like evolutions at least and mostly just as distinct from each other.
They all have a good polish when they come out though and I like how they iterate on feedback.