

And again back to Noita? Did the game hurt your feelings or something? Why are you so obsessed with it?
Nah, I just find your ignorance and self-absorbtion aggravating. You’re not unique in that BTW, almost every discussion revolving around indie games eventually devolves into people needlessly making up some kind of mythology out of sheer ignorance.
Oblivion remaster, which is literally Oblivion reskinned, sold over 9 million within the first 3 months after release.
Hell yeah it did. Oblivion was an innovative game people grew up with, it’s still fun to play, and exciting to experience in better graphics and quality of life improvements.
You explain to me how COD, which is hardly an innovative series now, was 6 times more appealing to gamers than Clair Obscure, which was a great and innovative game?
I can’t with these arguments 😂 The cultural cache and marketing reach of COD alone puts it in front of many more eyeballs. Great innovative game or not, how’s a new AA studio gonna put together the budget compete with a franchise that can afford Superbowl TV spots?
That’s my point with Noita as well. Noita at it’s core it not a bad game, which is why it has sold well. But because it has made certain innovative design decisions it will never sell as well as something like Stardew Valley, which is very much the opposite of innovative because by the admission of the developer they’ve effectively cloned harvest moon.
OMG, Stardew Valley is one of the most accessible games of all time, in one of the most accessible genres of all time. How are you gonna compare it to Noita and blame the lower sales numbers on innovation?
Your argument does not hold an ounce of water, and mostly just stems from your unreasonably narrow-minded, naive approach to this whole discussion.
Also, why the fuck are your circling back to Noita now? I thought it’s irrelevant to the discussion, or isn’t it? 😂

You have to be ragebaiting at this point 😂 There clearly is room for both to exist. Why do you need me to tell you that?
Oh, the game that released with so many performance issues platforms started allowing refunds past their typical refund window, and a toxic publisher that went on a self-sabotaging campaign and asked players to refund the game if they can’t afford the latest GPU on the market? Yeah, we’re still trying to find out why this game didn’t sell too well 😂
OMG, accessibility has nothing to do with innovation. A slow-paced farming simulator is inherently more accessible than a 2D action platformer just by virtue of its pace alone. You can still innovate while making a slow-paced game, and I don’t even know why you need to be told something so basic.