ekZepp@lemmy.world to Science Memes@mander.xyzEnglish · 1 day ago"Trippy" Realitylemmy.worldimagemessage-square101linkfedilinkarrow-up1833arrow-down135file-text
arrow-up1798arrow-down1image"Trippy" Realitylemmy.worldekZepp@lemmy.world to Science Memes@mander.xyzEnglish · 1 day agomessage-square101linkfedilinkfile-text
https://www.ted.com/talks/anil_seth_your_brain_hallucinates_your_conscious_reality https://www.sciencefocus.com/the-human-body/5-illusions-reveal-brain-warps-reality https://www.sciencenewstoday.org/how-the-brain-interprets-reality-a-neuroscience-perspective
minus-squareceenote@lemmy.worldlinkfedilinkEnglisharrow-up96·22 hours agoIt’s just more efficient for my brain to only render what I’m looking at.
minus-squarechortle_tortle@mander.xyzlinkfedilinkEnglisharrow-up46·21 hours ago Dismissing: lacks object permanence. Embracing: optimizes render load. Have we considered I don’t have ADHD, just triple A blockbuster brain engine??
minus-squareceenote@lemmy.worldlinkfedilinkEnglisharrow-up5·16 hours agoI think this has actually been a standard method of optimization for about as long as there’s been 3d games.
minus-squareSanctus@anarchist.nexuslinkfedilinkEnglisharrow-up1·13 hours agoIts called optical oclussion, pretty cool stuff.
It’s just more efficient for my brain to only render what I’m looking at.
Have we considered I don’t have ADHD, just triple A blockbuster brain engine??
god learned from steam frame
I think this has actually been a standard method of optimization for about as long as there’s been 3d games.
Its called optical oclussion, pretty cool stuff.