When I first started working on games, I used high level frameworks that would give you a Camera that just kind of worked. But as I learned more and wanted t...
Writing rasterizer by hand is an incredible fun exercise. Get some basic reading on the graphics, don’t do gpt first. You will never see games as you had before.
Culling faces is simple: you have geometry in camera space. Take a dot product between a surface normal and view direction vector and if it’s negative then the normal is pointing away from you and the face is invisible.
Proper techniques with occlusion and stuff are more complicated, such as painter algorithm or z-budgeting or others
Thanks for the tip. I’ll have to try that out later when I have time.
After noticing that ChatGPT had quite a different vision than I did, I’ve mostly been brute forcing the projection math by drawing a cube on paper and seeing how the 3D coordinates are transformed to 2D space. The only useful thing it actually helped me with was figuring out which 3D file format was most compatible for parsing into my objects. It tried writing a parser for that format, which I looked at and then decided to do it myself with less lines of code ;D
Writing rasterizer by hand is an incredible fun exercise. Get some basic reading on the graphics, don’t do gpt first. You will never see games as you had before.
Culling faces is simple: you have geometry in camera space. Take a dot product between a surface normal and view direction vector and if it’s negative then the normal is pointing away from you and the face is invisible.
Proper techniques with occlusion and stuff are more complicated, such as painter algorithm or z-budgeting or others
Thanks for the tip. I’ll have to try that out later when I have time.
After noticing that ChatGPT had quite a different vision than I did, I’ve mostly been brute forcing the projection math by drawing a cube on paper and seeing how the 3D coordinates are transformed to 2D space. The only useful thing it actually helped me with was figuring out which 3D file format was most compatible for parsing into my objects. It tried writing a parser for that format, which I looked at and then decided to do it myself with less lines of code ;D