cm0002@literature.cafe to Programming@programming.dev · 11 days agoDivide by depth for instant 3Dgabrieloc.comexternal-linkmessage-square16linkfedilinkarrow-up1169arrow-down10cross-posted to: programming@lemmy.mlhackernews@lemmy.bestiver.se
arrow-up1169arrow-down1external-linkDivide by depth for instant 3Dgabrieloc.comcm0002@literature.cafe to Programming@programming.dev · 11 days agomessage-square16linkfedilinkcross-posted to: programming@lemmy.mlhackernews@lemmy.bestiver.se
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up6·10 days agoCheck out cross product & dot product, basic stepping stones for 3D rendering (and culling). Then quaternions & lerp for rotations (you don’t want gimbal lock). Good luck, it’s loads of fun (IMO)!
Check out cross product & dot product, basic stepping stones for 3D rendering (and culling). Then quaternions & lerp for rotations (you don’t want gimbal lock).
Good luck, it’s loads of fun (IMO)!