

It looks fine. It’s more the gameplay that doesn’t seem appealing. It seems almost frictionless. There’s too many games that do something similar that are more appealing to me. I’ve been meaning to get into Outward (I own it, but I haven’t put the time into it to get far), but now Outward 2 is on the horizon. It’s open world adventure, but it actually asks the player to think and put some effort into it.




They can be compared in that they’re both open-world action-adventure games. I can’t play every game, and of those I’m much more interested in Outward, because it’s trying (and often failing, but still trying) to do something really interesting. BotW was trying to do something others have done, just very polished. I’m more interested in the games who are experimenting, even if I have to deal with a bunch of jank.
BotW and TotK make you think, but in a way that a child can complete it without much issue. That’s fine, but that’s their target. If it’s harder than that then it’s too hard for the game. This isn’t a complaint, but an observation. It’s like going to Pokémon and expecting a challenge. It’s literally made for children, so it’s not going to be there. It’s on me if I go in expecting a challenge.